Before we kick off and develop our warbands there are two statistics which effect events occurring off of the table prior to each scenario. These events have a profound effect on in-game activity so they are important for all players to understand. Each are already represented in the Inquisimunda rule set but will be easier to discuss now that they are blogged out. Grab a look...
Investigation Rating
A warband’s Investigation Rating is a representation of how knowledgeable, efficient, and/or lucky a warband is at figuring out what
is occurring during a campaign. This rating is represented on a scale of 1 through 10 with 1 being the lowest, and 10 the highest. Most average groups of Imperial citizens have an Investigation Rating of about 4, whilst high ranking members of the Inquisition can have an Investigation Rating of 8 or more! This rating has two effects, detailed below:
1. Initiative. At the beginning of every scenario, each warband rolls a number of D6 equal to its Investigation Rating. The total of each warband is then ranked highest to lowest and warbands deploy in this order. This total may be affected by negative modifiers or the Subversion Rating
of opposing warbands. This total may also dictate where a warband deploys on the board and, occasionally, whether its Allies can even join it!
2. Intelligence. Detailed information about the upcoming scenario is also based on this rating. Each scenario will further extrapolate how an winning Investigation roll will benefit a warband.
Subversion Rating
A warband’s Subversion Rating is a representation of how cunning, subversive, or just plain destructive the warband is to its enemies. This
rating is also represented on a scale of 1 through 10 with 1 being the lowest, and 10 the highest. An average group of Imperial citizens has a Subversion Rating of about 3, whilst some well organized cults can have a Subversion Rating of 7 or more! This rating has two effects:
1. Anti-Initiative. At the beginning of every scenario, a warband may roll a number of D6 equal to this rating and subtract that amount from opposing warbands totals. The warband may has the option to split the dice amongst any number of opposing warbands. However, the warband must declare how many D6 it is rolling against which warband before rolling.
2. Between scenarios, the warband may do one of the following to any one opposing warband:
Investigation Rating
A warband’s Investigation Rating is a representation of how knowledgeable, efficient, and/or lucky a warband is at figuring out what
is occurring during a campaign. This rating is represented on a scale of 1 through 10 with 1 being the lowest, and 10 the highest. Most average groups of Imperial citizens have an Investigation Rating of about 4, whilst high ranking members of the Inquisition can have an Investigation Rating of 8 or more! This rating has two effects, detailed below:
1. Initiative. At the beginning of every scenario, each warband rolls a number of D6 equal to its Investigation Rating. The total of each warband is then ranked highest to lowest and warbands deploy in this order. This total may be affected by negative modifiers or the Subversion Rating
of opposing warbands. This total may also dictate where a warband deploys on the board and, occasionally, whether its Allies can even join it!
2. Intelligence. Detailed information about the upcoming scenario is also based on this rating. Each scenario will further extrapolate how an winning Investigation roll will benefit a warband.
Subversion Rating
A warband’s Subversion Rating is a representation of how cunning, subversive, or just plain destructive the warband is to its enemies. This
rating is also represented on a scale of 1 through 10 with 1 being the lowest, and 10 the highest. An average group of Imperial citizens has a Subversion Rating of about 3, whilst some well organized cults can have a Subversion Rating of 7 or more! This rating has two effects:
1. Anti-Initiative. At the beginning of every scenario, a warband may roll a number of D6 equal to this rating and subtract that amount from opposing warbands totals. The warband may has the option to split the dice amongst any number of opposing warbands. However, the warband must declare how many D6 it is rolling against which warband before rolling.
2. Between scenarios, the warband may do one of the following to any one opposing warband:
- False Flag: It may attempt to deny an opposing warband access to information. Each warband rolls a number of D6 equal to its Subversion Rating. If the warband utilizing this is successful, the opposing warband is denied any further knowledge of upcoming scenarios. If the opposing warband is successful, the warband who utilized this is denied any further knowledge of upcoming scenarios
- Assassination: It may attempt to wound one non-leader member of an opposing warband. The utilizing warband rolls a number of D6 equal to its Subversion Rating while the chosen enemy model rolls a number of D6 equal to both its Initiative + Attacks characteristic (without the aid of mutations/drugs/bionics/psychic powers). If the utilizing warband is successful, the chosen enemy model must roll on the Serious Injuries Chart. If the enemy model is successful, one non-leader fighter in the utilizing warband may not take part in the next scenario.
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